![]() ![]() 1st: Remake isn’t a thriller, but it’s involved enough to make me want to chat with bar patrons in each city and feel a prickle of tension over who or what is going to betray my team next. ![]() Royd and the rest of the characters of this first game don’t express much personality, but the Front Mission series calling cards are here: big politics between mega-nations and commentary on war and the military industrial complex. I’d have loved to see more of this effect pushing a stronger sense of art direction, but it’s kind of just a light touch you notice from time to time. The choice to change from sprites to more modern 3D is nothing special, but I did like the use of focus and blur post-processing effects to make battlefields and mechs appear to be miniatures. Since upgrades are so regular-I found myself overhauling nearly my entire team about every two missions-clearing out all the backstock made me more of a bored clerk than a mercenary mech pilot. (Image credit: Forever Entertainment S.A.)Įach time I upgraded my mechs, I’d have a pile of parts and weaponry left over clogging up my inventory.
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